Glacius, a captured alien fighting for his life and a chance to escape.For the 2013 remake, see Killer Instinct (2013 video game).Initially released in arcades in 1994, and rumored to use an Ultra 64 hardware engine, in reality the proprietary arcade hardware was co-developed by Rare and Midway.The game received a high profile launch on the Super Nintendo, as well as on the Game Boy.
Killer Instinct plays like many other fighting games, in which the player controls a character in order to beat an opponent in a one-on-one encounter. The game borrows the attack set of Street Fighter and is also inspired by the finishing moves from Mortal Kombat. There are also several features that distinguish it from other franchises. If a character finishes with his or her opponents first life bar, the fight stops and resumes like a round, but the winning character still keeps whatever amount of energy he or she had at that moment. The player who depletes his or her opponents second life bar wins the bout. One of these No Mercy moves can be executed at the end of a combo (which is labeled as an Ultimate combo), when the opponents life bar flashes red (when his or her second bar is going to be depleted), although it uses a different combination of movements. Another finisher is the Humiliation, that forces the opponent to dance (the dance style depends on the character), but this can only be used if the player has his or her first life bar. The combo breaker is a designated special move of the players character. A combo can be broken at either the auto-double or linker stage. To successfully break an auto-double, the player must use the breaker move at a strength lower than the auto-double itself (i.e. Medium auto-double she must use a Quick breaker). Also, after performing a combo breaker, a white starburst will appear at the tip of the breakers health bar, enabling advanced versions of some special moves that require a different command (i.e. Jago can shoot a red fireball instead of a regular green one). Above the moans and cries of the defeated can still be heard the clashing sounds of a single titanic confrontation. Two great warlords, leaders of their now smashed armies, are locked in battle, with the world itself as the prize. Suddenly, the warlords were engulfed in a nimbus of light, and vanished from the face of the earth, banished to the realm of Limbo. The battle-weary heroes whose spell had trapped the warlords heaved a sigh of relief. Chaos rules, with huge mega-corporations battling and destroying each other for shares of the worlds wealth. Rather than joining in direct battles with their competitors, Ultratech has profited from their suffering by selling them the very weapons they use against each other. Sales of weaponry are not the only source of profit for Ultratech, however. Their entertainment division produces the top rated television broadcast of the future, the Killer Instinct tournament, which also serves as a testing ground for Ultratechs weapons. The winners of the tournament are promised whatever they desire.
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